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《暗黑破坏神3》技能树新动向

http://www.dayoo.com http://www.dayoo.com 2009-05-13 03:47 来源: 21CN 发表评论 (0)


Bashiok:    
    As you mentioned and I had said in that rather lengthy post, we're under heavy iteration. The version shown off with BlizzCast was a prototype in many ways, and a jumping off point in others. We're working with a modified skill tree system now of what we showed, under heavy testing and scrutiny. It's of course not final, the ideas it proposes are something we're happy with in their direction but they could very well change. In fact I would bet on them continuing to evolve.
    就像你所说的那样,我曾经发过一个长贴。我们现在繁重的修改工作之下,之前在Blizzcast上展示的图像在很多方面只是一个蓝本,是一个跳板。 现在我们正在做一个修改版的技能树,并且进行繁重的测试和检查。当然,这个技能树不是最终版本。不过它的发展趋势使得我们很高兴,当然他们还是很可能会改变的。事实上,我打赌它还是会改进的。

    So, the system we have now... you'll have to just picture it without any visual representation, sorry. They're not radically different visually except that the trees are all viewable at the same time. Taking the barbarian trees (berserker, battlemaster, juggernaut) and not tabbing them, but having them all viewable simultaneously. Side by side. This is important due to how they are now apart of a unified tier progression. Instead of spending 5 points in the berserker tree to then begin spending points in the second tier of the berserker tree, the new design allows you to spend wherever you like. As long as your points in the first tier of skills adds up to five, the next tier for all trees is unlocked.
     
    So, I could spend 2 points in Heightened Senses which is a berserker skill, and 3 points in Bash which is a Juggernaut skill, thus adding up to 5 points and granting me access to the second tier of skills for all of the trees. With this amount of freedom you can see how easy it is then to diversify yourself and your build. You're no longer gaining abilities through investment, but instead more through choice and personal preference.
    嗯,现在的系统……你现在就可以不借助任何画图工具就画得出来,但是如果你没有确定你的加点分布的话,技能的效果的区别是看不出来的。以野蛮人技能树(狂战士、战斗大师、毁灭)为例,你无需来回切换,可以同时看到他们在一起,并排显示。 他们现在是属于同一个层次的。相对之前的你需要在狂战士技能树投入5点技能点,才能开启下一层技能。现在是你想怎么加都可以,只要你的第一层技能加满5点了,下一层技能就会解锁。
    所以,我可以在狂战士技能树的高度警觉上加2点,在毁灭技能树的重击上加3点,这样就有5点了,然后就可以允许我在所有这些树的第二层加点。拥有这么大的自由度的加点方式,你会看到建立一个属于你自己的人物是如此简单。你不再会通过加点来增加能力,而是通过选择和个人偏好获得更多好处。

(编辑: game)

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